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Old Jul 25, 2005, 11:09 PM // 23:09   #41
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Quote:
Originally Posted by John Bloodstone
Sorry quixotes, but you have to admit, your first post in this thread doesn't hold much credibility - though the third was better

OK then, please explain how someone with a huge group of angry monsters behind him can afford to sit still for 3 seconds (or perhaps longer, it's only a number) and expect to use this signet without taking any damage at all? I do see your point, but running abuse was the first thing I had in mind to eliminate when I suggested it.

I don't mind if someone has a really valid reason why this wont work, but personally, I don't think running is one of them.

edit: I suppose something like whirling defence might help with runners using this sig, but it's still a big risk, and how many times are you going to do it before you get caught unlucky and are struck?
I've seen runners stop for a troll ugent, which has 3 second cast time, so it's really not that much of a stretch here. I mean imagine this if you get tagged by cripple. Just to be clear I don't really care about Draknor's Froge runners, or really any runners that anounce runs beforehand, they don't bug me becuase they aren't in my party. And that hasn't been the focus of my complaint at all.

It's the ones who announce it after we've already hit the "enter mission" button and don't bother to check with the rest of the party if its ok. Those runs compared to other runs in the game are cakewalks, however the people running off without permission are often inexperieced runners so die anyway. Something like this would help inexperianced runners immensely with those cakewalk mission runs and make the "random guy who breaks ranks to sprint to seer" problem more severe.

Also, you have the problem that happens when you pick up additionals. Often if your group doesn't panic, and you keep it together, you can fight through them and still win. However sometimes halfway through, even though everyone's on thier feet, they see the additonals and scream "RUN!" then every panics, people run, and the majority of people die building up DP. With a skill like this on your bar, it'll be encouraging the "ABANDON SHIP!" mentality, people will punch it early and get more people killed than was neccesary, you know becuase we're now fighting without thier help.

That said... I DO have a suggestion as to how to make this idea better. Make this a Monk skill tied to "Divine Favor" call it a "Sanctuary Signet" or something. Make it only effective with a signifigant amount invested in DF. I'd say cap it at 15 seconds and keep the 25% movement, one-use still. Now the skill is restricted to primary monks. Since monks have more demands placed upon by the group than your average warrior or ranger (your most common "random runners"), he's probaly gonna get abused fairly heavily if he attempts to run off into the sunset. Plus if he fails it's gonna be hard for the rest of the group to attempt pickup, without thier monk. So you solve the runner problem somewhat if you make it monk only.

The point I'm trying to make is, this type of skill is much less open to abuse if you turn it from a skill that allows your random group member to survive when surrounded by 5 million mobs, to a skill that allows your Monk to survive when surrounded by 5 million mobs, and thus come back to res everyone else.

Last edited by QuixotesGhost; Jul 25, 2005 at 11:13 PM // 23:13..
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Old Jul 25, 2005, 11:34 PM // 23:34   #42
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IF they ever did something like that it would probably be a scroll and it would be an effect like the Pasifism effect. if you get attacked or attack something, it ends. And likly it would only last for a min or so. I would also imagine it being extreamly expensive as if it is not it would be abused for farming... so if its expensive the farming is not profitable so it would not likly be abused.

IE the Charcoal / Steel Ingot crafting... Arenanet is real careful to keep that cost balenced to prevent that exploit from happening anymore.
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Old Jul 25, 2005, 11:38 PM // 23:38   #43
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If something like this were implemented I would think that all regeneration would be cancelled by the acitivation of this skill. For example... Monk is running low on energy, pop on Signet of Invisibility and wait for energy to regen, then you're good to go. Another thing would be, the group is getting beat up on bad.. pop on Signet of Invisibility and wait for the whole team to regen all their HP. Things like this would have to be thought of before ANY skill like this should even be considered. It's not a bad idea, although I'm sure there is a better one out there somewhere.
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Old Jul 26, 2005, 09:27 AM // 09:27   #44
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Quote:
Originally Posted by QuixotesGhost
It's the ones who announce it after we've already hit the "enter mission" button and don't bother to check with the rest of the party if its ok. Those runs compared to other runs in the game are cakewalks, however the people running off without permission are often inexperieced runners so die anyway. Something like this would help inexperianced runners immensely with those cakewalk mission runs and make the "random guy who breaks ranks to sprint to seer" problem more severe.
Maybe, but if you make the casting problem long enough, you can eliminate people running with it. The idea is that the signet should be really damn hard or impossible to activate if you've aggroed any mobs. If someone else has done it, you might just have enough time.

Quote:
Also, you have the problem that happens when you pick up additionals. Often if your group doesn't panic, and you keep it together, you can fight through them and still win. However sometimes halfway through, even though everyone's on thier feet, they see the additonals and scream "RUN!" then every panics, people run, and the majority of people die building up DP. With a skill like this on your bar, it'll be encouraging the "ABANDON SHIP!" mentality, people will punch it early and get more people killed than was neccesary, you know becuase we're now fighting without thier help.
Hm, I'd have thought a skill like this would encourage people to stick together and ride out the storm. I guess we'll just have to agree to disagree - would make a fun social experiment though

Quote:
That said... I DO have a suggestion as to how to make this idea better. Make this a Monk skill tied to "Divine Favor" call it a "Sanctuary Signet" or something. Make it only effective with a signifigant amount invested in DF. I'd say cap it at 15 seconds and keep the 25% movement, one-use still. Now the skill is restricted to primary monks. Since monks have more demands placed upon by the group than your average warrior or ranger (your most common "random runners"), he's probaly gonna get abused fairly heavily if he attempts to run off into the sunset. Plus if he fails it's gonna be hard for the rest of the group to attempt pickup, without thier monk. So you solve the runner problem somewhat if you make it monk only.
This will be fine as long as your runner/greifer isn't a monk. I remember reading a few threads about people screwed over by monks demanding money half way into the underworld, and then aggroing everything in sight when they don't get it.

Quote:
The point I'm trying to make is, this type of skill is much less open to abuse if you turn it from a skill that allows your random group member to survive when surrounded by 5 million mobs, to a skill that allows your Monk to survive when surrounded by 5 million mobs, and thus come back to res everyone else.
I have to admit, that does make a lot of sense. Its just a shame that so much emphasis is put on monks at the moment anyway - to the point that a few think they can charge for their services. This would probably only compound that problem.

I still think making it a one shot signet with a long casting time could work, the only problem there being that people might not want to take a signet with such limited application, but then, that goes for many other skills too I suppose.
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Old Jul 26, 2005, 01:26 PM // 13:26   #45
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While the idea for the signet is good, this begs the simple question:

If any group has a shred of playing experience, and one guy runs off on his own aggros a bunch of mobs, and starts running back, wouldn't it be safe to assume the person's intention, and just have the party leader kick him? Or can you only kick someone out in town?
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Old Jul 26, 2005, 01:29 PM // 13:29   #46
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Griefers are a pain in the ass, but this is possibly the worst solution to the problem I have yet to read. In order to compensate for this small percentage of assholes, you intend to make a skill, available to all classes, that no one in their right mind wouldn't use. Need to go to Droknar's from Perch? No problem! I'll just set up a Signet spam build. Hmm.. Should I use arcane echo + echo or Oath Shot? Oh wait! I can use both because it doesn't belong to any particular profession!

An option to kick these people from a party would be awesome, but abused.
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Old Jul 26, 2005, 01:39 PM // 13:39   #47
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I gotta question about the skill: If u throw down muddy terrain, cancels out the 25% run speed and u can just mow past them. Pinesouls on the Droknars run use that now I think about it.
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Old Jul 26, 2005, 03:35 PM // 15:35   #48
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I would rather they fix this problem in another manner, than to force the group to waste a skill slot on this signet.
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